![]() ![]() You will initially start out as a Tactician, which is a nice enough class in it’s own right, though you’ll soon discover that you can re-class units to your own taste, with the avatar itself being the most malleable in this regard. In Awakening you’re given a few options, even choosing a predominant statistic to prioritise, then thrown into battle. Fire Emblem 7 kind of approached this by personifying your unit, but not a controllable unit. The inclusion of an Avatar into a Fire Emblem game was certainly an unusual choice, especially given just how powerful they are here. Rightful King: Increases all skill activation chances by 10%.The first strike heals your unit for half of the damage done, the second strikes as if the target has 50% of it’s Defence & Resistance active. The healing and improved damage makes them a super viable late game unit, and each of the skills can be taken forward into any other class choice you may want. Once gaining access to this, you’ll immediately be more comfortable putting your lord into the mix. Whilst Rightful King is tremendously useful, Aether is the real star of the show. The class really starts to come alive when you consider the skills it gains. Of course, we’d have been even happier with a mount, but that’s what Second Seals are for right? There are plenty of good lances throughout Awakening, so we’re fairly happy in this regard. This is a nice benefit, and whilst we’d always like more options for our Lord, especially given the relative risk in battle, this isn’t a bad option. Upon promoting to this class, each will gain access to Lances, along with their default Sword weapon options. We’re aware that he has a bow, something he doesn’t have access to by default in Awakening, but it looks good and fits with our page better, so there.Īs you might imagine, this class is reserved for both Chrom and Lucina. ![]() Yes, this is the image we were talking about up there. Dual Guard+: Increases the rate of Dual Guards by 10%.Percentage chance to activate = (Skill Stat)% Luna: Reduces the opponents defence & resistance by 50% for the attack.Whilst we do recommend the class, and due to the skills see it as one of the best available, you may want to just dip in here to pick up Luna for some of your end game units. As detailed below they have the ability to output some significant extra damage with Luna, and their Dual Guard+ ability comes in very handy, especially if you’re using this particular unit to pair up and defend a more prominent attacker. This alone doesn’t really make them superior to the Paladin, and they tend to give less stats when paired up, so why should you choose Great Knight?Įssentially you’re coming for the skills. They generally have higher defence than the Paladin, though lower resistance, and they can wield axes. Traditionally Cavalier units become Paladins, yet in some titles this alternative choice becomes available, but why? What’s the difference? In Awakening at least, this class takes the form of a more defensive unit. A relatively estranged class, the Great Knight is always the cause of some consternation. ![]()
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